Last Empire War Z Tips

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Wise Geek Unofficial Game Guides Last Empire War Z: Review of Guides and game Secrets
LAST EMPIRE WAR Z is an Android game with a release date of from GAME FOCUS NETWORK LIMITED. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Here are the top 10 tips/tricks/cheats you need to know for Empire Z! The Basics to the Battle System. The basics of the battle system are as follows Infantry Demolitions, Demolitions. In case you dont know how to input our cheats, check the link in red box below and you will find simple tutorial on how to use cheats for Last Empire War Z: Strategy. Last Empire War Z: Strategy (all cheats are updated) All Cheats. Pile of diamond $4.99 Ma4OeKpxASeL9HYWo 2. Some diamond $0.99 PQbji0yumklRWgC. The description of Tips Last Empire-War Z App Last Empire-War Z is a strategy base management game. In a world full of toxic zombies, its up to you to fortify a base, build up an army, and take back the world one by one. Last Empire-War Z Cheats, Hack, Mod. Last Empire-War Z Cheats is a really cool way to get In-App purchases for free. For example you want to get Pile of diamond in Last Empire-War Z but it costs $4.99 and you don't want to paid for this thing, so you need to enter this Cheat Codes - ZB05ByxxPiTI. You can use our Cheats unlimited times for free!
LAST EMPIRE WAR Z is an Android game with a release date of 08/25/2015 from GAME FOCUS NETWORK LIMITED. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often. Contents Last Empire War Z: Troop Leveling Guide
Recruiting officers. Using the Recruit Officer Scroll, you can hire an officer at the Command Center. Lots of super strong officers await you here. You can hire officers from 2 stars to 5 stars. Please note that only new officers can be recruited in the officers set. By hiring, you get the experience of an officer and a random officer as a gift.
About the genes of officers. After opening the officers, on the officers page, click on the Engineers Genes to open the corresponding windows. Select Genome, click on Enhancement Genes, after which you will be taken to the Cells window of the corresponding Genome. Select cells to strengthen. An important condition for the genome is the level of an officer, with each level a new genome is revealed. Besides the first genome, other genomes require the discovery of previous ones to be discovered. After activating each genome, the officers skill will receive an additional effect.
The additional skill effects are not yet available for the mimic, the mimic will still have the original effects of their skills.
Increasing units. You can pump unoccupied low-level units to the maximum possible level. Commandos and mercenaries cannot be promoted. The promotion does not give event points. In barracks, each type of unit has its own icon for better legibility. Only units of the same type can be promoted.
Transformation of troops. Troop Transformation is the best option for increasing your strength in the early stages of the game. Unlock more troop skills by transforming troops. In this way, you will greatly increase your strength. Enter the Transform interface using the Convert button at the War Camp, Rifle Camp, Machine Works, and Biochemistry Center. To convert the charge, click on 'Convert' in the conversion interface and use the appropriate amount of battery to recharge the converter. At the end of the full charge, it will be possible to increase the level of transformation, as well as randomly transform by increasing the attributes of troops or unlocking the skills of the corresponding soldiers.
To view the attributes of a transformation, click 'Convert' and you will see the bonuses for the attribute of the current transformation. The bottom shows the general bonus attributes obtained from the transformation, and the top shows the bonus attributes that can be obtained after the transformation.
Equipment crafting chances. Equipment greatly increases the attributes of troops and weapons. 10 advanced creatures in a row guarantee gold gear. Using an advanced creature can provide equipment of any quality, fragments and materials for improvement. Chances:
Gold equipment: 10;
Orange outfit 5;
Fragments of equipment: 30;
Upgrade Materials: 45
Using an ordinary creature can provide equipment of any quality, fragments and materials for improvement. Chances:
Gold equipment: 1;
Orange outfit 5;
Equipment Fragments: 40;
Upgrade Materials: 44
How to get the Alloy Cannon and Horn of War? You can buy: Avatar - Objects - Shop - War. Can also be obtained by killing zombies.
Where can I see the supply of the army? Click on the airship on the main screen. Here you can buy army supply and receive army supply rewards. The supply of the army takes 30 days. After the expiration date, you can sign a permanent army supply agreement. Army supply bonuses:
Opening of the second stage of construction;
Opening of the second stage of research;
Boosters or resources every day;
Diamonds x2000 every day;
Doubled daily rewards for alliance missions;
Double rewards for monthly entry (Mondays, Wednesdays, Fridays);
Instant completion of adventure missions;
Commanding experience x100,000 every day;
Unique nameplate;
2 rewards when you turn on zombie speakers to kill zombies;
Receiving a mysterious gift with surprises.
There is no effect after using the skill 'Golden Hands'. The skill 'Golden Hands' is used to improve resource points during their collection. You can maximize the level of resource points to 10. If the skill is used before the troops sent to the collection reached the resource point, then the level of this resource point will not be improved.
There is no effect after using the Rescue skill. The Rescue skill is used on your next personal attack on bases. With its successful action, your killed troops turn into wounded after successful use, and the skill itself enters a state of cooling. When attacking a launch center, alliance buildings or during a raid, this skill will not work. Last Empire War Z: Gear Features
Equipment and kits. The equipment of the current version is divided into 7 parts, different parts of the equipment have different attributes. A set is equipment of the same type with similar attributes. If there are several equipment of the same set, higher than the blue quality, then the attributes of the set are activated. The higher the quality of the equipment, the better the attributes of the set.
Making equipment. In the armory, you can select the equipment you want to craft. Making equipment will take time and materials. The quality of the equipment depends on the quality of the materials. The higher the level of materials, the more chances that high-level equipment will be crafted.
Equipment attributes. Combat attributes (for example, attack and defense) will take effect as soon as the officer participates in the battle. Non-combat attributes (for example, gathering and production speed) will take effect as soon as the officer is in the reserve state. If the current officer is captured, then all the attributes of the equipment will be disabled.
The use of crystals. Go to the arsenal, open the page with crystals, and you will see what effect each crystal gives. At the moment, crystals can be inserted into the equipment of the racer, biochemist and knight. Each piece of equipment can hold 3 crystals. Combinations and separations do not require any resources, you can do it as you like. No spending is needed for the insert either, but for the removal you need to give a certain amount of diamonds, depending on the level of the crystal. Last Empire War Z: War Weapon System
Combat Weapon is a new feature in Area 1. Commanders can craft combat weapons at the weapons development plant in District 1. After the construction of the Factory, many different weapons can be created on it. Combat weapons have many types and effects. You click on the red button on the weapon to read a description of each. Once weapons have been developed to the required level, they can be placed near your base.
Whenever a weapon is placed, it gains an effective duration. Ben 10 omniverse psp iso download . During this time, all members of the alliance who are within the radius of the weapon receive the buff effect. After placing a weapon, troops can be left in it at the camp, but they can be attacked by the enemy. After a certain number of failed defenses, the weapon will be destroyed.
Unlocking weapons. The commanders must proceed to District 1 and build a weapons development plant there and thereby unlock the possibility of creating military weapons.
Improving combat weapons. Click on the 'Weapon Development' button to enter the development interface. To develop, you need a free slot in the construction queue. Weapon development improves the properties of your combat weapons. After reaching a certain level of development, combat weapons are automatically improved. The maximum upgrade level is 30 lvl.
Placement of military weapons. Combat weapons can be placed upon reaching lvl. 9. After unlocking the placement function, click on a point on the world map - the 'Place' button will appear. Locations such as Desert Oasis, Fort Tanner, and other special maps require a higher weapon tier to place them. Placing combat weapons requires a certain number of mechanical parts. Mechanical parts can be purchased in special sets or obtained for certain actions in the game.
Features of combat weapons. After placing combat weapons, the Conquest Base will appear on the map. The weapon will be placed at the Base. The Allied Forces camped at the Conquest Base help defend combat weapons. If the Conquest Base is destroyed, then the combat weapon goes on a cooldown.
The phase of preparation of military weapons. After placing a combat weapon, it immediately goes into the preparation stage. During this time, the Conquest Base is protected and cannot be attacked. Buffs have no effect during the preparation stage.
Combat weapon launch phase. After the completion of the preparation stage, the combat weapon enters the launch phase. Its duration depends on the level of the weapon. At the end of the launch phase, the combat weapon launches, and all allies within the weapons range receive the buff. This effect depends on the type of weapon. During the launch phase, enemies can attack the Conquest Base, which protects the combat weapon. If the Base is destroyed during an enemy attack, then the combat weapon goes on a cooldown.
Conquest Base. The Conquest Base protects combat weapons. Allies can send troops to each Conquest Base to defend combat weapons. Each Base can camp 7 armies and / or a maximum of 400,000 units. The Conquest Base participates in a 1v1 battle on fair terms. The enemy can send no more than 400,000 combat units into battle.
When enemy armies approach the Conquest Base, they start the battle with 1 randomly selected base defender army. Both sides cannot use the acceleration on the march, defeated units return to the base. Whenever a bases defense fails, its duration is reduced by a certain amount. When the duration is reduced to 0, the base is destroyed and the combat weapon goes on a cooldown.
Destruction of military weapons. Combat weapons will be destroyed and disappear under the following conditions:
Once launched, combat weapons will be destroyed automatically when their duration expires;
If the enemy attacks the Conquest Base and lowers its resistance to 0, combat weapons will be destroyed automatically;
When you leave your alliance or join a new one, all previously placed combat weapons are destroyed;
Moving to an enemy fortress during a battle between fortresses destroys all deployed combat weapons. Last Empire War Z: All the secrets of the game
How to increase combat power? Upgrade buildings, train soldiers, research technologies, etc.
How do I collect resources? Click on the resources on the world map and select 'Seize' to send soldiers to take over the resources and start collecting them. It will take some time to collect resources. Upon completion, your soldiers will return to the base with resources. The larger the volume of your troops, the more resources you can carry.
I have few world resources. The closer a resource point is to the center of the world map, the more resources you can collect from it. You can move your base to the center of the map, but of course then you can be attacked by other players. You can ask allies to collect resources from nearby sources, otherwise they will update very slowly. Also you can attack other players and appropriate their resources.
Why did the troops die during the battle for resources? Troops can die in battles for resources if:
Airborne troops or bandits took part in the battle;
In the battle, the effects of the passive skill 'Biological Maniac' were applied;
An officer was dispatched into battle, wearing a set of equipment with a lethal effect.
How to increase the march of troops? Enter the Research Center - Army - Legion - Advanced Legion. Also, the march can be increased by reaching the VIP8 level.
What is the camp for? The camp saves you from losses during enemy attacks when you do not have defensive mode enabled. Send your soldiers to the camp and prevent losses.
How can I protect my army? You can use the option of defense against hostilities and completely prevent enemy attacks from the base (protection does not apply to your soldiers outside the base) If your collected troops are under attack, you can move them. If your base is under attack, you can send your troops to avoid another attack. Sending troops to explore the Ruins is also a long-term defense in times of war. Use a random teleporter or an advanced teleporter to leave the area. By joining an alliance, using teleports and moving to the territory of cities, you can effectively protect yourself.
Building hospitals and avoiding clashes with powerful enemies will also reduce troop losses.
I am constantly attacked. What to do? You can use defensive mode by preventing other players from attacking your base. You can also use Novice Teleport, Random Teleport, or Advanced Teleporter to avoid a prolonged enemy attack. Consider joining the largest alliance nearby to get powerful support from your allies.
How to Build an Army? Go to the base in the warrior camp / rifle camp / crew workshop, click and select 'Train'. Select the type and number of soldiers you want to train, click 'Train'. Upgrade the warrior camp, rifle camp and crew workshop to unlock higher level warriors.
Why is my food decreasing? Troops need food, so food will be automatically consumed. If you run out of food, the soldiers wont die, but you wont be able to upgrade buildings, research technologies, or train troops.
How to attack zombies? On the world map you will meet zombies of different levels and types. By destroying zombies for the first time, you will receive a valuable reward. Destroying zombies again, you will receive not only resource rewards, but also valuable objects. The heros experience also grows with the number of zombies destroyed. By killing lower level zombies, you can kill higher level zombies (for example, to kill level 5 zombies, you first need to kill level 4 zombies). When fighting a zombie, you will have a small number of wounded soldiers who will automatically be transported to the hospital, but if there is not enough room in the hospital, they will die.
If you cannot defeat the zombies, try sending high-level soldiers to battle to use the attack and defense bonus.
How do you fire soldiers? Find the soldiers you want to fire, click on the white exclamation mark and then confirm the action on the page that opens to reduce the number. The soldiers will be fired immediately.
How to create a defensive weapon? Build a military factory at the base. At the factory, in the interface of defensive weapons, select the type and quantity, click 'Create'. By upgrading the War Factory, more defensive weapons can be unlocked.
Why cant I craft defensive weapons? You will not be able to craft defensive weapons if their volume at the war plant has reached the maximum. Go to the 'scope of defensive weapons' and see the indicators. To increase the storage capacity, swing the city walls.
How do I move the base? When using a random teleport, your base will be moved to a random location. Click on an empty spot on the world map and use the advanced teleporter.
How to find coordinates? Click the magnifying glass above the chat on the world map, enter the coordinates on the left side of the coordinate system. This allows you to navigate directly to the respective areas.
Event points are not increased. You can earn points for two events at the same time. For example, you upgrade a building, this gives you points in the battle between fortresses and points in the arms race. After the completion of the upgrade, only the points for the arms race will be indicated in the pop-up notification. Dont worry, its just a matter of overlapping notifications with one another. In reality, all points are added and nothing is lost. You can check it all out in the action center.
Event points decreased. If you upgrade a building as a task in an event, and then demolish it, your points may not only decrease, but also become negative. If the center of your fortress is occupied by enemies, your fortress points will be stolen and your personal points will decrease.
How do I block another player? You can click on a chat or messages from another player and block. After that, you will no longer receive messages from him.
How do I change the name of a hero? Click on the avatar, then click on your name on the page that opens, enter a new one.
How do I change the server? In the lower left corner of the world map, click on the third button from the bottom, then click on the second button from the bottom on the new page and select the server you want to move to.
You cannot change the server if your base level is higher than 6th. Last Empire War Z: Second Base Opening
Conditions for opening the second base. The second base will open when the commanders main base reaches level 30 and the power of technology reaches 1,500,000.
The way to enter the second base. The commanders first need to lay the foundation of the second base on the world map, and then send a squad to complete the construction, after which it will be possible to enter the second base. You can enter the second base both through the world map and through the entrance located at the first base.
Second base building rules. With an increase in the second base for every 10 lvl., Its star level rises. Each star level gives bonuses. Except for military-strategic, all buildings at the second base can be moved if they are not working.
Second base accelerators. Second base has special boosters, and they can only be used once per time report. Second base accelerators can be combined from small to large.
Preparation of units of the second base. The second base can also prepare regular level 10 units, including the commando. Raising your star level also unlocks new units. Last Empire War Z: Overview of buildings and their functions
Command center. The Command Center is a building inside the base. Can be built after your base reaches level 7. The building will be functional after you join the alliance. You will be able to view all the data about your allies, including their attacks on the enemy and enemy attacks on them. Only with the help of the command center building can you take advantage of the more powerful function of combining troops.
Farm. A farm is where food is produced and stored. Improving your farm allows you to get higher income and food storage options.
Oil well. An oil well is a place where fuel is produced and stored. Bleeding the well allows for more fuel and storage options.
Buffet. A buffet is a building with which you can reduce food consumption. When the speed of food consumption by an army becomes too fast, you can activate this building and reduce the consumption for a certain time. The higher the level of the building, the higher the effect.
Remember to check the buffet status from time to time and save your hard-earned food.
Amphibious supply station. This building is unlocked at base level 7. Commanders with an amphibious supply station can receive supplies there daily. The amphibious supply stations include: food, fuel, steel, alloy. The amphibious supply station gives 200 rubles daily. supply of resources, incl. is free. If you have used up all the free times, you can receive a supply of resources for diamonds.
Placing an officer at an amphibious supply station can increase the supply of resources and daily free giveaways The stationed officer must be equipped with equipment with the appropriate effect (engineer) for this effect to take effect. Using the item Airborne Resources can increase the free number of supply times.
If the use of Airborne resources leads to an excess of the daily supply limit of 200 rubles, then the exceeded number of times will be selected by the system.
Shooting range (shooting area). In the shooting range, you can shoot the target sheet to get prizes. Each shooting has 9 target sheets corresponding to 9 awards. Click Start Workout and get started. In the first shooting, you will spend 100 bullets. The more you shoot, the more bullets you will spend. You can change target sheets before training. Every day you will have one free update, and then you will have to pay for diamonds.
After you knock out the target, the rewards are immediately placed in your backpack, so check it in time. You can knock out a multiple award. This means that the next item you knock out will double. For example, if you received x5, x2 and 100 diamonds, then in the end you will receive (5 + 2) * 100 diamonds, that is, 700 diamonds.
Hospital. The hospital is where your wounded warriors can heal. Upgrade the hospital to accommodate more wounded.
Asylum. In the hideout, you can train soldiers. Upgrade your shelter to increase capacity and speed up your workouts.
Prison. When you win the battle, you can capture the enemy leader and put him in a prison at your base. Conditions: the level of the base (yours and the enemys) must be 6 or higher. Enemy leaders time in prison: 72 hours. You can early release the enemy leader from prison in order to conclude a truce. After being freed, the enemy leader will flee from your base to his own. While in prison, the player loses the effects that the position of leader brings. Exemption conditions:
Voluntary release - early;
Automatic release after 72 hours;
When you attack and it is impossible to defend your base, all enemy leaders will escape from prison. Last Empire War Z: Alliance Guide
How to join an alliance? Click 'Alliance' in the lower right corner of the main interface and you will see a list of alliances. The system can recommend suitable ones for you, and you can also find by yourself through the search the alliance to which you want to join. After joining the alliance, you can use the powerful technologies of the alliance and buy items from the alliance store. Join the alliance ASAP! It is better to join an alliance in which language you speak, it will be more convenient to communicate this way.
How to create an alliance? You can spend 200 diamonds to create an alliance or create one for free by reaching base level 6 and above.
How to leave an alliance? Click 'Alliance' in the lower right corner of the main interface, then 'Manage', 'Leave.'
How do I contribute to the alliance? You must contribute to alliance technologies (alliance-alliance technologies).
Combined Alliance Forces. Combined troops can oppose the enemy together with alliance comrades. To unite the troops, the initiator chooses the time at which the united allies will start an attack against the enemy. To unite your troops, you must have a command center. Only the initiator - and no one else - has the right to disband the combined forces.
The center of the alliance. To build an alliance center, you need 10 alliance members, 500,000 combat power, 500,000 stones. The leader of the alliance and members of the alliance of rank R4 can choose a place for the center of the alliance. Alliance members send troops to build it. After construction, the center of the alliance will apply buffs to the members of the alliance closest to it. Alliance members can send troops to protect the center. During the battle for the center of the alliance, the defending troops can be injured.
When attacking the center of the alliance, the troops immediately die (not injured). If the center of the alliance is captured by an enemy alliance, the center will not be able to apply buffs to the members of the alliance. If the enemy troops occupying the center of the alliance reach a certain number, they will be able to loot part of the resources extracted by the members of the alliance - they will be able to plunder from farms, oil rigs, steel mills and steel mines (part of the resources).
Alliance outposts. In total, 4 outposts can be built in the alliance. For the construction of each outpost, certain conditions must be met. Outposts also give buffs, like the center of the alliance. During the battle for the outpost, defending troops may be injured. When an outpost is attacked, the troops die immediately (they are not injured). If the center of the alliance is captured by an enemy alliance, the center will not be able to apply buffs to the members of the alliance. If the enemy troops occupying the outpost reach a certain number, they will be able to plunder some of the resources obtained by the members of the alliance.
Destruction of alliance buildings. Alliance buildings occupied by the enemy slowly decrease their defense. When the buildings defense is reduced to 0, the building is destroyed. After the destruction of the center of the alliance, all its buildings will be destroyed, a certain amount of stone in this case will be returned. If the center of the alliance is occupied by an enemy, the peace shield does not activate over resources. If the center of the alliance is destroyed, all resource points will be removed, and the troops engaged in gathering resources will be returned to the base. Alliance prison
The prison is a military weapon that allows you to capture officers of various fortresses. Once installed, you can capture officers of different players from different servers. Capture is possible during sieges and battles for military weapons. You can take prisoners officers from other fortresses - you cannot capture an officer from the same fortress. Officers can also be captured during raids, but the raid officer will only be captured if the raid fails.
Members of the alliance, which is located in the fortress where the combat weapon is installed, receive buffs. The Alliance can only have one prison, but it can be placed in parallel with other types of military weapons. Prison gives you the following special buffs (listed effects for lvl 30 weapons):
The maximum size of a single army is +300,000;
Chance of being captured in case of victory in the siege + 150;
The chance of being Trapped on a failed siege is reduced by 100;
Chance of being captured in case of victory in defense + 100;
Attack of units under siege + 100;
Defense of units under siege + 100;
Air Force Attack + 100;
Air Force Troops Defense + 100;
Attack buff after executing an officer + 50;
Defense buff after executing an officer + 50;
Execution time reduced by 3 hours;
Chance of being captured in case of victory in the defense of military weapons + 25.
1. Victory in the siege. The chance of a successful capture when winning a siege (for weapons lvl. 30) is increased by 150. The defending side with a general and a golden guardian suit can get: the chance of being captured is reduced by 100. In this case, the winning side still has a 50 chance of capturing the Defense Officer.
2. Victory in Defense. If a combat weapon has ur. 30, then in case of victory in defense, the chance of capturing the enemy Officer will be 100. If your opponent also has a combat weapon of lvl 30, then the chance of capture will increase by 100 if the enemy fails the siege. Even if with 'Chance of being captured if defeated in defense' and 'Reduced chance of being captured after failing in a siege' = 0, and the defending side wins, it still cannot capture an enemy officer.
3. Situations of skill use. If the attacking side uses instant skills, then even after its defeat, no one will be captured. If the attacker uses a surprise attack, no capture will occur, whether the attack ends in victory or defeat.
4. Battles (not counting sieges). During battles (not counting sieges), capture can only occur during a battle for military weapons. During the battle for combat weapons, the defending side has a 25 chance to capture the officer of the attacking side. Last Empire War Z: Alliance Move
Alliances can move to another fortress by moving the alliance. To move an alliance, you need to apply to the fortress to which you want to move. After receiving confirmation from the fortress, the transfer process will begin. Players must confirm the number of items to move and meet the necessary conditions. After all these steps you will be transported to another fortress. Moving alliances will gradually open up to different states in order. Official posts will be opened in the same order. Once an event has opened, players will be able to view it in the event center. Application instructions:
Before applying, the leader of the alliance must make sure with the members of the alliance that they can fulfill the requirements for moving to the fortress.
Before submitting an application, the Alliance Leader must contact the Target Server Inspector and apply. Remember that the relocation list will be approved immediately upon submission (to avoid a possible conflict between the Inspectors audit list and the Relocation list). Before applying, make sure that all members of the alliance are ready to relocate.
When the previous two conditions are met, you can apply for a transfer. A deposit of 5,000 diamonds is required. Once submitted, the application cannot be canceled.
Only 3 alliances can apply for each fortress.
Alliance movement inspection. Alliance relocation inspectors are the leaders of the Top 3 fortress alliances with BM over 40 million at the start of the event. Alliance inspectors cannot be displaced during the event. Leaders cannot be removed. Upon receipt of the transfer application, inspectors must give their consent within 24 hours to approve the application. If there are no inspectors suitable for the requirements in the fortress, the application is considered accepted automatically.
How do I confirm alliance move items? After an approved application, alliance members must confirm the alliance transport trucks in the alliance move window. After 30 players participate in the confirmation, the alliance transfer will be considered successful. To participate in the relocation, players must allocate the trucks of the fortress according to the level of their combat power, at the rate of 1 truck for 2 million BM. Number of trucks 200 pieces. If more than 200 are required, then the game considers 200 to be enough. Wounded troops in hospitals, rescue centers, arenas, and in the war game also need trucks matching their combat strength to take part in the Relocation.
Alliance members can use alliance aid trucks to help other alliance members in confirming alliance items. Alliance Transport Trucks can be obtained from prize packs during the event. Players who joined an alliance after applying to move an alliance cannot confirm movement items and cannot move to another fortress. Items can only be confirmed by players with lvl 22 bases. and higher.
Players who leave the alliance will not participate in the relocation. The trucks allocated by them, as well as the trucks of other members of the alliance allocated to them for assistance, will be automatically destroyed. If the player returns to the alliance before the end of the activity, he will be able to participate in the relocation, but he will have to re-allocate trucks for this.
After confirming the transfer items, what data about the alliance is transferred to the new fortress? After successfully moving the alliance, players who have confirmed the items to move the alliance will be moved to another fortress. Alliance technologies, alliance points, stone, alliance officials and other information about the alliance will be moved together with the alliance to another fortress. Alliance buildings will be automatically destroyed during movement and the entire stone will be returned to the alliance. Players who have confirmed items but do not meet the requirements will not be able to move to another fortress, will remain in the same fortress and create a new alliance. The items will be returned to them.
The process of moving an alliance. In 1 hour after the end of the event, the data transfer process will begin. During the data transfer, players will not be able to log into the game. The entire transfer process will take 10 minutes. Player bases will be randomly distributed across the fortress.
Desert Relocation: Your Desert buildings will be teleported, however Desert Points, Desert Alliance Buildings, and Personal Arms Race points may be reset or not completely transferred. We advise you to complete the relocation first and only then start collecting points. Upon returning from the desert to the fortress, your fortress will be under protection for a while.
Desert Mummy Weekly Reward Ranking: Personal Points will not be affected. Alliance points will correspond to the total number of alliance members participating in the activity.
Alliance Group Packs: If your alliance has successfully completed the Alliance Group Packs event, players who participated in this event, but did not relocate, will be able to receive only the minimum reward possible. Last Empire War Z: Temporary Alliances
What is a temporary alliance? Temporary Alliances are temporary commanders homes. Each newly arrived commander will be placed in a temporary alliance by default. Commanders who are not included in any of the permanent alliances, as well as newcomers to the game, can join there. Temporary alliances have neither a leader nor a rating. However, even there, you can get new experiences and make friends.
What are the benefits of temporary alliances? By joining a temporary alliance, you will be able to make new friends and get some benefit. Commanders who, for whatever reason, are left without an alliance, will be able to find refuge and new allies there.
What functions of temporary alliances can be used? Temporary Alliances have the following functions: 'Alliance Help' and 'Alliance Contributions'. Of course, their effectiveness is much lower than similar bonuses in permanent alliances. Members of temporary alliances cannot take part in alliance activities and, therefore, receive rewards for this. To use such bonuses, you need to join a permanent alliance.
Can members of temporary alliances take part in battles? The freedom to fight whoever you want is the main difference between temporary and permanent alliances. Temporary alliances can fight with each other, their members can fight with each other, troops will be wounded, and resources are plundered. The management of temporary alliances is softer than that of permanent alliances. Temporary alliances have no rules or strict guidelines for the behavior of members.
Can I return to the temporary alliance if I leave it? Yes. All commanders can return to the temporary alliance as to their home. You can leave it, you can return - the freedom of action is yours. If such an alliance is on the list, you can always join it.
What are the rules to follow in temporary alliances? Try to be polite in communication with other members of the alliance, do not spend too much time away from your base. If you have not entered the game for some time, you will be automatically excluded from the temporary alliance. Last Empire War Z: All About the President
How to become President? You can become president by winning the battle for the Cosmodrome. Only commanders who have joined the alliance can take part in this battle. If a commander leaves the alliance during a battle, defeat in the current beta is admitted and the troops return. It is necessary to occupy the Cosmodrome for a long time (coordinates 600: 600). If you send more troops there, the speed of the occupation will increase. When progress reaches 100, you will win the battle. During the Battle of the Cosmodrome, progress is cleared when the defense fails. You can view the capture status in the center window.
How does the President issue his decrees? Every day at 00:00 UTC, the system awards a certain amount of merit to the incumbent President. Using these merits, the President has the right to unlock and use decrees and skills.
What is the difference between skills and decrees? Presidential decrees are published the day before they come into force at 00:00 UTC. They will affect all fortress commanders. Skills take effect immediately after use. Read the description of each skill carefully. Any commander in the fortress can familiarize himself with the current presidential decrees and skills in a special interface.
Will Presidential Merits, Decrees, and Skills Be Dropped? Merits, decrees and skills are part of the commanders own data and do not apply to others. They will not be reset or canceled. Unlocked decrees and skills do not disappear, but they also do not apply to other Presidents of your fortress.
Presidents bonuses. Stat bonuses:
Troop attack + 15;
Troop Defense + 15;
The maximum duration of the hike is + 10.
Appointment to positions. The President can appoint any of the players in the fortress: Minister of Agriculture, Secretary of State, Minister of Defense, Minister of Internal Affairs, Chief of Police, Chief of Staff, Minister of Science, Minister of Construction, lazy person, glutton, commoner, beggar, scout, robber, snail, fool. Job characteristics:
Minister of Agriculture: resource productivity + 15, resource storage + 20;
Secretary of State: construction speed + 5, research speed + 5, training speed + 5;
Secretary of Defense: Resource productivity + 10, training speed + 5;
Interior Minister: resource productivity + 5, food productivity -10
Minister of Justice: troop attack + 5, march speed + 10;
Chief of Staff: Troop Attack + 5, Troop Defense + 5;
Minister of Science: Research rate + 10;
Minister of Construction: construction speed + 10;
Bummer: attack of troops-10, resource productivity -5;
Glutton: resource productivity -5 Food consumption + 10;
Commoner: march speed -5, training speed -10;
Beggar: troop defense -5, resource productivity -10;
Scout: attack of troops -8, defense of troops -8;
Rogue: resource storage -20;
Snail: march speed -15;
Fool: Research Speed -15. Last Empire War Z: Game Events Last Empire War Z For Pc WarZ quiz
This is an activity in which all players from the same Fortress participate together, answering questions in real time and sharing the winnings. There are many Rewards to be won here and a very good jackpot. All winning commanders at the end will split the jackpot among themselves in equal parts. To take part in the quiz, click on the button in the upper right corner of the activity interface. Once started, commanders can enter the Quiz Room and interact with other commanders as they prepare to answer questions. During the quiz, a question and 3 answer options will be displayed. The time for answering the question is limited.
If the answer option has been chosen, then it can no longer be changed. After the player answers, the correct answer will be displayed. Those of the commanders who answered correctly will continue to participate in the activity. Those of them who answered incorrectly or missed the time to select an answer will be transferred to spectator mode. Viewers can no longer answer the quiz questions. The number of players is displayed in the upper right corner of the interface. When all the questions have been answered, the commanders who answered correctly will divide the reward among themselves in equal parts. Rewards will be mailed to players. First aid camp
As the war deepened, in order for more people to survive, ambulance field camps were added to each state. Event start time: Monday - Wednesday 24:00 (world time). Building coordinates: 625 625 (you can also enter by clicking on the ambulance camp in the Logistics Center). All dead units are divided into 3 categories: 20 free, 40 personal and 40 state. When the ambulance camp is open, you can recall previous units from last week. The first receipt after opening allows you to recall some units for free.
After a free recall, you need to donate ambulance serums to recall personal units. The cost of the recall and the number of units depends on your donation progress. You can spend 500 items and recall all at once. When the camp opens, the president of the state and officials will each have 3 rescue orders. The President will have a victorious salvation - it increases progress by 5. The opening time of the camp depends on donations from the state. Use of the Recall and Recall All items will count towards the states progress. Desert Gold Rush
The Gold Rush is part of the Desert Expedition event. It ends as soon as you leave the desert. When the gold rush is on, you have to plunder the gold mines in the desert oasis. Upon arrival at the desert oasis, the commander should press the 'Capture' button in an empty area and use the seizure permission to capture the area. Click on a site on the world map and a 'Capture' button will appear. Send your troops there to march to fight off the defenders and capture this area.
The piece of territory to be captured must be connected to the areas already captured by you (or your alliance). Your territories are marked in blue, and allied territories are marked in green. The ones marked in red belong to other commanders. After improving the site, production on the territory and the strength of the defenders increase. Upgrade your archaeological camp in order to significantly increase your ability to capture gold mines.
When a team wins, the winning commander takes ownership of that territory and all other teams retreat. Commanders can defend their territories by placing garrisons on them. Each territory has its own maximum production level and cannot produce above this level. Collect resources regularly in your territories to avoid overproduction. In battles for territory, only a small part of your troops can be injured. If the territory becomes not interesting for the commander, you can always leave it. Doomsday arena
Each game is divided into stages: registration of teams, creation of pairs of opponents, preparation, battle. After registering teams, the system will select an opponent of equal strength for you. During the preparation stage, you will be given time to prepare and enter the battlefield. After finishing the preparation, you will no longer be able to enter the arena. During the battle stage, teams in the arena enter the battle. Non-arena teams can also register for the next battle. This cycle of 4 stages is divided into periods throughout the day. General arena rules:
Requires base level at least 15;
Availability of a ticket to the arena. Without enough tickets, you will not be able to enter the arena;
Each commander can take with him a certain number of soldiers, which depends on the level of the base.
Of the total number of soldiers killed in the arena, only a small percentage will actually be killed (at different levels of the arena, the percentage is different). During the battle, you cannot improve the level of the officer, his skills and other parameters. In the arena, you cannot use buildings such as camps, hospitals, etc. Boulder valley
For each successful assault, the team receives 1 point. During the game, the first team to score 10 points wins. If the allotted time ends, the team with the most points wins. If the players fortress loses the assault 3 times, the player is sent to view mode. He can no longer continue to participate in the battle and help the allies.
If all commanders from a team are sent to view mode, the other team wins. If at the end of the game both teams have the same number of points, the team that killed more enemy soldiers wins. If this indicator is the same for the teams, then a draw is declared. The use of peace shields is prohibited in battle. Teleports are limited in use. Battle of the States
State Fight is an event where each state can take over cities. Gain influence by capturing cities and ranking rewards. At the beginning of the season, cities will appear on the world map. Each attack we consume stamina, the attacking side will have dead troops by default. After capturing a city, the attributes of the city will be activated and all members of the state will receive enhancements. City buffs are always active, even when in another state. A captured city cannot be captured again by an alliance of the same state. A city bonus with the same name is activated once.
Complete personal tasks to receive appropriate rewards. The task will be reset at the beginning of an interstate battle. Complete missions to get personal points. Personal point rewards will be calculated after resetting missions. This event is based on seasons, under normal circumstances a season lasts ten days, crossing several interstate battles. Cities may provide different bonuses each season. City status resets when a new season begins. Enrollment
During activity, all commanders can participate in temporary enrollments and infiltrate other fortresses, if they meet certain conditions. Help allies and crush enemies. Applicants initiate applications to other fortresses, and inspectors agree on these applications. Applicants can temporarily teleport to new fortresses. Inspectors are the leaders of the Top 3 alliances in terms of combat strength in their fortresses. Also, these inspectors are the initiators of enrollment in the fortress. After the initiation of credits, their fortresses appear in the list of credits. Applicants response to enrollment: commanders from fortresses with personal combat power in the Top 20 and with bases at ur. 30 and above can be applicants and apply to other fortresses. Last Empire War Z: Legion Battles
To participate in the Battles of the Legion, you will need 3 teams: Pioneers, Foundation and Rear Guard. Each team can send one officer with one Squad to the Battle. The officers parameters will only affect the units in his team. During the battle, each squad will attack the Pioneers by default (the effects of special skills can change the purpose of such attacks, so it is recommended to set up defensive units as Pioneers). Legion skills will play an important role in Legion Battles.
The activity of the attacking Legion. The activity of the attacking Legion will be revealed during the battle between the fortresses. Two warring fortresses will take part in it as attacking and defending sides. Once the activity starts, during the Legion Raid phase, the Commander of the attacking side can direct the Legion Raid against the enemy Launch Center to attack the enemy stronghold. At least one commander takes part in the raid during each Legion Attack. If it is not, then you will directly go to the next Legion Raid when the raid time ends.
Legion attack. After the end of the raid part, the attacking Legion will arrive from the direction of the Launch Center of the attacking side, march to the defending base of the defending side, and finally arrive at the Launch Center of the defending side. When the attacking Legion arrives at a defensive base, it will remain there for a while, during which time it will fight the defenders stationed at the base. This will be the Battle of the Legion. If all the units of the attacking Legion fail before reaching the enemys Launch Center, the Legions attack will be considered unsuccessful, and if not, then successful.
Protection against Legion attack. The defending side can send defenders to the defending base at any time to take part in defending the base against the attacking Legion. Each of the commanders can send only one squad of defenders to one defending base. When an attacking Legion is camped on a defending base, the defending side can no longer send defenders there.
The defending side can view the location of the defending base on the world map or in the event center interface. When the attacking Legion of the attacking side successfully arrives at the launch center of the defending side, a certain amount of battle points between the fortresses of the defending side are plundered and transferred to the attacking side, i.e. the remaining number of units she has.
Attack rewards. The attacking side will be able to receive rewards for the attack if it takes part in the attacking Legion and it is successful. The defending side will be able to receive rewards for the attack if they send defenders to participate in the defense of the base and succeed.
Description of the Legion skill. Legion Skill Statuses:
Panic: target cannot move;
Combo: starts 1 extra. normal attack;
Cowardice: the target cannot make a normal attack;
Terrified: the target cannot launch an active skill;
Under siege: the target cannot restore units;
Taunt: the target is forcibly attacked by a unit;
First Hit: The target of the action can move first in the round. If there are several targets in the First Strike status, then they move in accordance with their speed;
Multiple hit: when the target of the action makes a normal attack, it causes additional damage to the unit adjacent to the target;
Decisive: The target of the action ignores the rules for opposing units when it deals or takes damage (buffs and debuffs do not work).
Unit recovery status. Reinforcements, First Aid, Reorganization - unit recovery statuses. During the action, the unit that the status is targeting restores a certain number of soldiers in each round.
Unit reduction status. On Fire, Poisoning, Flight - the statuses of the reduction of units. During the action, the unit that the status is targeting loses a certain number of soldiers in each round.
Active skills of the Legion. An officer has a certain probability of launching an active skill in battle. Some active skills may require preparation.
Management skill : a skill that is triggered by an officer during preparation for a round and is valid in some round;
Pursuit Skill: A skill that is triggered by an officer after a normal attack.
Legion passive skills. These are the skills that are launched by the officer in battle by default. Upon reaching the conditions, the skill is launched.
Soldier type limitation for Legion skills. The soldier type restriction means that an officer must have a certain type of soldier in order to use a skill in battle.
The range of Legion skills. In the Battle of the Legions, both sides have 3 rows of troops, namely the vanguard, the main force, the rear guard. Distance between adjacent units = 1, with each additional. at intervals of 1 unit, the distance is increased by 1. During the launch of the skill, the officer randomly chooses a target within the radius of action and attacks. Regardless of a single or group attack, the target of a skill attack is arbitrary. If there is no target within range, the attack will not be launched.
Damage type and coefficient damage to Legion skills. The damage type is divided into attack and tactics. Metti oli serial full episodes . Attack damage is influenced by the officers attack properties, and tactical damage is influenced by the officers tactical properties. Damage ratio is the damage ratio of this skill. Usually, the higher the damage ratio, the higher the damage done. Last Empire War Z: World Domination Walkthrough
During the event, 180 cities will appear on the world map. Commanders will be able to capture these cities. Captures provide many rewards and powerful city buffs.
City resilience. Every city has resilience. Players can reduce the resilience of a city by attacking it multiple times. This city will go to the alliance, a member of which will deal the last blow and reduce the citys resilience to 0. Each city has NPC defenders. Players will encounter them when attacking a city and will be able to reduce the siege resistance of the city only when there are no defenders left in the city. An attack by the citys defenders can cause casualties and casualties.
Time limit. The countdown begins after the battle for each of the cities. If the player fails to attack and capture this city before the end of the countdown, the citys defenders will restore its resilience to its normal state. Keep this in mind and plan your attacks.
Siege Fortitude. When a player attacks a random city, its siege resistance will be displayed in the lower right corner of the march interface, which also shows how much city siege resistance will be lost after a successful attack.
Combat method. The battle within the city will be a turn-based match, during which both sides will attack on their turn, according to the order, and directly challenge the next defender after the victory until they all lose and exit the battle.
City type. The cities are divided into 4 types: small, medium, large and Capital. Each type can be broken down into several levels. The capital is the highest level and is the most difficult target to attack and capture.
Awards. When an alliance captures a city for the first time, members of that Alliance will receive a reward for the first capture. This reward will be mailed to the alliance. Alliances conquering a city for the first time will automatically receive a red diamond envelope for the first conquest. Each alliance can complete the First Conquest mission only once. Whether this city was already captured for the first time or not is irrelevant for this task, this alliance will still receive diamonds as a reward. Each city offers different buffs and they will affect all members of the alliance who took part in the capture of this city.
Strength. When capturing one of the 12 capitals, the alliance that did so will be automatically upgraded to Overbearing and will be marked with a special Overbearing Color on the strategic map. Alliances that have captured as many cities as possible will definitely dominate the World. Last Empire War Z: Battle Between States
The most powerful state about the event. The event is a powerful state, two states with similar forces compete for a week. The event of each day can be viewed in the 'Todays event' section. The most powerful state is a state event lasting 9 weeks. For the first 6 weeks, each state is in the stage of simple competition and takes places in the ranking.
At the first promotion, all members of the state receive awards after 6 weeks, the top 8 states of the rating will get into the championship, where they will compete for the title of champion. The rest will continue the stage of simple competition, where they will also be able to predict the winner of the championship for the awards. After the champion wins, the season will end and preparations for a new one will begin.
Groups. At the beginning of the season, different groups are divided according to the order of the state number (state opening service time). Divisions into groups:
Bronze stage: 4 groups;
Silver stage: 4 groups;
Gold stage: 2 groups;
Legendary stage: 2 groups;
Champion stage: 1 group.
Every week at the end of the event, within each stage it will build a rating of states by points, the first 10 groups will receive awards, ratings within each group are separate.
State points. Initially, each state has 0 points. Every day when the points exceed the number of points of the rival state, you can get even more points, and the more total points, the more points will be obtained.
Distribution. Each state is matched with an opponent from the same group. Each 8 states, in the order of their rating, randomly select their rivals, if the number of states in the group is odd, then the system will randomly select one state to select an opponent in the next group. At the beginning of the season, the rating is built according to the numbers of states (that is, in the order of their opening at the beginning of the game). As you participate in the set, the place in the rating will change.
Championship. The 8 best states participate in the championship, after which 4 out of 8 will remain, 2 out of 4, and one will remain in the final. Retired states will be determined through points. The commander can view information about the championship, help the supported state, and receive rewards.
Transport stations of the state. During the battle between the states, a large number of transport stations of the state will appear. Every hour they will add battle points between states (individual points do not count). A large number of troops are stationed at transport stations. When all the troops at the transport stations are killed, the stations will be destroyed.
All commanders in a state can provide assistance to friendly transport stations, this will reduce the rate of reduction of the garrison in the stations (troops from one state do not engage in battle with each other). When moving towards the transport station, the movement speed is reduced, and the number of accelerators is limited. During battles at transport stations, troops will not be killed, but will be wounded (except for using skills that entail instant death of troops). Last Empire War Z: Elite Fortress Duel
An Elite Duel is a confrontation between elite commanders. During the battle between fortresses, commanders on both sides can take part in a duel to determine the winner. The winners get prizes, the losers get death. Activity time: Monday to Friday. Last Empire War Z Tips
Preparation stage. During this time, commanders with places in the ranking from 16 to 1 will be automatically selected and transferred to the duel. Selected commanders can visit the activity page through the event center. Each of the participants will have to set up their own army. Such an army can have 1 officer and a limited number of troops. During the preparation phase, you can click 'Save' at the bottom of the activity interface to change the army setting (at five minute intervals). After the start of the duel stage, such changes will become impossible. Take care of the settings in advance. Click on the 'Duel Participants' interface to view the list of participants from each side.
All times shown are in UTC (World Time). The officers selected to participate in the duel continue to participate in all other game activities at the same time. There are no restrictions. The abilities and properties of units are taken into account at the time when the armies from these units were set up. Time-limited buffs and effects will not count towards the duel.
Duel stage. From 00:30 Thursday to 00:00 Friday the duel stage takes place. Every day, the participants go through stages, the weak fall out, the strong continue, and in the end there is only one winner. Every day, the system automatically matches the remaining players. During the match, the system first of all tries to match players from the warring fortresses. Starting at 1:00, one duel will take place every hour in a system-defined order.
During a duel, the system will automatically use the armies that were set up during the preparation phase. No player intervention is required. 3 teams will fight each other in order. During the battle, the active and passive skills of officers will be used, and their effects will be taken into account automatically. The duel lasts up to 2 out of 3 wins. The troops have no casualties. Officers cannot be taken prisoner. Duel results can be shown in a special summary and can also be seen on the activity page.
Reserve plant. During the event, players can click Build on a vacant lot to build a backup plant. The standby plant produces standby supplies. The high-level backup plant can also produce mini-reactors. Backup supplies and mini-reactors can be traded for supplies on the black market. Starting from the 3rd day of the event, the fortress is included in the status of comprehensive preparation for war. During preparation for war, you can go to the enemy fortress, attacking the enemys reserve plant - from it you can loot supplies and energy resources.
While preparing for war, invading enemy commanders cannot independently attack your sides base. If the commander of your side himself attacks the enemy side, then he enters the pvp status. The enemy commander can retaliate within 8 hours. Attacking the backup plant will spend 5 stamina points. When stamina is not enough, then during the attack it will be impossible to plunder resources and energy resources. By pressing help in the allys reserve plant, you can get support, and the allys reserve plant will receive energy resources.
Event Rewards. After the final and determination of the winner, the awards will be sent by mail. The awards include: Duel Champion, Top 4 Players, Top 8 Players, Top 16 Players and Top 32 Players. Last Empire War Z: Player Account
How to link and unlink an account? Click on Avatar - Settings - Account - Link account and select the account to which you want to link the account. Click on Avatar -Settings - WarZ Account - Create WarZ Account and enter the email address to which you want to link your account and password. You will be sent an email to confirm. mail. In it, click on 'Confirm Account' or follow the link to confirm. After that, the account will be confirmed.
Once successfully linked to a WarZ account, it is impossible to change and unlink the email address. mail.
The confirmation email does not arrive in the mail. If you have not received a confirmation email to the email linked to your WarZ account, see your spam. If it is not there, then you need to try to specify a different mailbox.
How do I change my Warz account password? After successfully linking and activating your WarZ account, you can set a password in the settings - Account - Successfully linked Warz - Change password.
Unable to change account via Google. If you cant switch accounts through Google, try clearing your cache or reinstalling the game.
How do I create a new account? Click Avatar - Settings - Account - Start New Game to create a new account in the new fortress. Do not forget to link your old account to other accounts before starting a new game, otherwise you will never be able to switch to your old account again.
How to delete an account? Currently, players cannot delete their accounts. The system constantly automatically cleans the accounts of players who have not entered the game for a long time. If you do not want to continue playing with this account, then simply click on 'Start new game'.
Article author: Nadezhda D.
Some games are hard. Really hard. Theres no shame in asking for help every now and then, which is why we at GameChains took the time to line up a guide to help get you through Last Empire War Z.
There are two main things that great player at this game need to know how to manage effectively; troops and resources. Resources
The first thing that you want to remember is that what is yours is yours and yours alone. Resources are scarce in post-apocalyptic worlds.
Those guys who used to spend their days making sure that you have all of your creature comforts are cannibalistic mad-men now, so the factory line isnt moving quite as well as it used to. 1. Stockpile Resources.
Resources are king in Last Empire War Z so stockpile your resources for as long as possible and cash them out only when necessary.
Some time ago the developers merged their servers leading to several players abandoning their bases. These bases are ripe for the picking so seek them out raid their resources.
Thanks to a glitch in the server merger, these bases are constantly renewing their resources so you can keep going back for more and more. 2. Protect your Resources.
While youre out raiding rival factions, theyre going to be raiding your base. The best way to protect your supplies is by upgrading your home bases defensive and offensive capabilities.
The more upgrades that you have, the better access you will have to supplies and troops.
As you send your troops out to deal with the rival troops it is in your best interest to keep an eye on which of your troops do well against rival factions. Troops
In this game you are not just worrying about the zombies that are trying to chew your neck out but also the tribes of other survivors.
You have supplies. They want supplies. They are ready to kill you for your supplies. Protect your supplies.
To protect your supplies and forage for others, your home base has legions of troops awaiting your orders.
There are three classifications of troops: light troops, medium troops and heavy troops. Heavy troops are effective against medium troops. Medium troops wipe the floor with light troops and light troops are the best option for taking out heavy troops.
Effective and efficient deployment of your troops is paramount to keeping your resources at a high level. These are a few of the best ways to use your troops. 1. Fight and Forage.
This is the basis of your gameplay so choose battles that will give you the greatest gain while spending the least amount of resources. Look for easy opponents who have not built up their defenses well enough and pillage them for all that theyve got. Have no mercy for the weak. Last Empire War Z Tips And Tricks 2. Reconnaissance.
Before you send your troops out on a mission, youll want to scout the enemy territory and assess what kind troops that they are working with so that you are well prepared to handle them. Then choose the best troops for the job and deploy them into battle.
Some time ago the developers merged their servers leading to several players abandoning their bases. These bases are ripe for the picking so seek them out raid them. Thanks to a glitch in the server merger, these bases are constantly renewing their resources so you can keep going back for more and more. 3. Take care of Your Troops.
After each raid or battle your troops will suffer a certain amount of casualties or injuries. Casualties will have to be replaced however injured troops, especially those that have a lot of experience, will need to heal.
Set up hospitals at your home base and keep it well equipped so that they are back on their feet as soon as possible.
These tips may sound easier said than done but follow this guide and The Last Empire War-Z will be walk in the zombie-filled park for you. Last Empire War Z (Android/iOS) secret Diamonds and Recourses Guide
About Last Empire War Z
Developer: LONG TECH NETWORK LIMITED
Platforms: iOS Android
Official Website
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